Pages 24-30 are filled with credits and as a whole, the manual, all 15 pages of it, is utterly worthless. It does not, however, explain the buildings available, the difference between a medium and a small control tower or how to set up a terminal that can prevent security breaches. I kid you not, according to this manual full - screen means using the ENTIRE screen and windowed means only a part of the screen is used - who would have thought it? From pages 9 to 24, the various screens of the game are explained, yet this clinical approach to describing the game doesn't give any information that you couldn't figure out yourself. It spends the first 9 pages talking about the installation and explaining the difference between running in full screen vs. This is a complex business simulation about running an airport and the manual provided runs to a mere 30 pages. The most striking ting about the game is the manual. Unfortunately, in spite of being a good idea on paper, Airport Inc doesn't follow through on its initial promises. The challenge of creating an infrastructure and trying to turn a profit while meeting safety regulations is novel. Transport Tycoon Deluxe featured air travel, but only as a minor part of te gameplay. To my knowledge, no other game in recent history has touched on this potentially very interesting subject. Airport Inc is a game about building airports.
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